3D Artist with a B.A. in Video Game Art from Columbia College Chicago (2019)
and professional experience delivering high quality visual content across
product visualization and environment design. Skilled in managing the full 3D
production pipeline, including modeling, animation, texturing, lighting,
rendering, and compositing, to create compelling photorealistic imagery.
Passionate about blending design, photography, and interactive media to
produce visually engaging and technically refined work.
• Partnered with clients across multiple industries to deliver photorealistic 3D
product renders and immersive environments, enhancing brand storytelling and
visual engagement.
• Oversaw the complete 3D pipeline for 40+ instructional animations., including
modeling, texturing, animation, lighting, rendering, and compositing.
• Produced high-end visuals and animations using 3ds Max, Corona, Octane, and
Adobe Creative Suite, ensuring eciency and visual accuracy throughout the
pipeline.
• Worked with numerous clients to design, create, and render photorealistic
products and environments that t their brand.
• 3Ds Max, Corona renderer, Vray, Marvelous Designer and the Adobe Suite were the
primary programs used for creation.
• Coordinated design meetings and client collaborations.
• Translated client requirements into tailored exhibit designs.
• Modeled and rendered 3D exhibit assets using Maya and Unreal Engine.